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If-Then Decisions (Branching) Worksheet (Grade 3)

Free printable branching worksheet for Grade 3. Students follow IF-THEN rules to choose the right action, an intro to decisions in code.

Grade 3 ยท Technologies worksheet
Name
Date
Technologies

If-Then Decisions (Branching)

A branch uses an IF-THEN rule: if a condition is true, do one thing; if not, do another. Read each rule and write what happens.

  1. 1.
    IF the number 7 is even, THEN it goes in the even box. Is 7 even? (yes / no)
  2. 2.
    IF your hands are dirty is true, THEN you should...
  3. 3.
    IF it is raining is NOT true, THEN you should...
  4. 4.
    IF the number is even is true, THEN you should...
  5. 5.
    IF the number is even is NOT true, THEN you should...
  6. 6.
    IF it is raining is true, THEN you should...
  7. 7.
    IF your hands are dirty is NOT true, THEN you should...
  8. 8.
    A yes/no question a program asks to decide what to do next is called a...
  9. 9.
    A step that chooses between two actions using a yes/no question is called a...
  10. 10.
    IF the number 6 is even, THEN it goes in the even box. Where does 6 go?
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