If-Then Decisions (Branching) Worksheet (Grade 3)
Free printable branching worksheet for Grade 3. Students follow IF-THEN rules to choose the right action, an intro to decisions in code.
Grade 3 ยท Technologies worksheet
Name
Date
Technologies
If-Then Decisions (Branching)
A branch uses an IF-THEN rule: if a condition is true, do one thing; if not, do another. Read each rule and write what happens.
- 1.IF the number 7 is even, THEN it goes in the even box. Is 7 even? (yes / no)
- 2.IF your hands are dirty is true, THEN you should...
- 3.IF it is raining is NOT true, THEN you should...
- 4.IF the number is even is true, THEN you should...
- 5.IF the number is even is NOT true, THEN you should...
- 6.IF it is raining is true, THEN you should...
- 7.IF your hands are dirty is NOT true, THEN you should...
- 8.A yes/no question a program asks to decide what to do next is called a...
- 9.A step that chooses between two actions using a yes/no question is called a...
- 10.IF the number 6 is even, THEN it goes in the even box. Where does 6 go?
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