Classroom bingo caller
A free virtual caller for the whole class. Pick a deck, press draw, and call out each item, the board below tracks everything called so you can play along and check winners.
How bingo works
Bingo is a simple matching game. Every player has a card laid out in a 5×5 grid under the letters B I N G O, with a free space in the very middle. The caller draws items at random and reads them out one at a time. Players who have that item on their card cover or cross off the square. The first player to cover a full line shouts “Bingo!” and wins.
The rules, step by step
- Give every player a different bingo card and something to mark squares with.
- The caller draws one item at a time and reads it clearly (e.g. “B 7”, or a sight word).
- Players mark the square if it appears on their card. The centre is a free space, always marked.
- The first player to mark a full line, a row, a column, or a diagonal, calls “Bingo!”.
- Check the winning card against the called board above. If every called square is correct, they win.
Ways to win
- Line, any row, column or diagonal (the usual game).
- Four corners, mark the four corner squares.
- Blackout, cover the entire card (a longer game).
Classic numbers vs learning bingo
Traditional bingo uses 75 numbers, split across the columns: B holds 1-15, I 16-30, N 31-45, G 46-60 and O 61-75, so a call like “N 42” tells players exactly where to look. For younger classes, swap numbers for sight words or picture words, the same game, but it builds reading and vocabulary.
Print a different bingo card for every student, then use the caller above to run the game.
Find printable bingo cards →